Visualization,
Graphics, and Studio Enhancements
Studio EnhancementsNew support for Image Based Lighting (IBL)
All lighting styles in Inventor Studio are now associated with an IBL. IBL provides a better lighting source.
Image-based lighting from the modeling environment is now supported by Inventor Studio. To render from the modeling lighting environment, use the commands available on the View tab, then use the Current Lighting in the Studio Render Image dialog box, or change to other lighting styles from Render Image dialog box.
New 2016 IBL Lighting Style features
- IBL provides association
- Background turn on/off
- Support additive lights
Advanced rendering engine RapidRT provides
new configurations for rendering
- Time duration/iterations/unlimited mode
- Lighting and Material Accuracy modes
Obsolete options removed:
- Scene Style: The Ground plane and shadow effect settings specified in the View tab now display in the rendered model in Inventor Studio.
- The Studio Render Illustration settings have been moved to the View tab, Appearance Panel, Visual Styles drop-down menu. The new Technical Illustration command creates a realistic illustration effect in the graphics window.
The Ground plane and shadow effect settings specified in the View tab will now display in the rendered model.
Graphics Enhancements
The enhanced Shaded visual style display effect is now more consistent with Realistic visual style. Enhanced visual effect for shaded view. The following two images compare the results of using Shaded View in 2015 and 2016. High rendering performance is maintained.
Technical Illustration Visual Style
The Studio Render Illustration settings
have been moved to the View tab, Appearance Panel, Visual Styles drop-down menu. The new
Technical Illustration command creates a realistic illustration effect in the
graphics window.
New IBL styles
11 new lighting styles are added to the
View tab, Appearance Panel, Lighting Styles menu. These include Dark
Sky, Gray Room, Infinity Pool, Photo Booth, Tranquility Blue, Sharp Highlights,
Rim Highlights, Cool Light, Warm Light, Soft Light, and Grid Light.
Changes to Ray Tracing
- The Ray Tracing modes are changed to Low, Draft, and High to indicate the lighting and material accuracy.
- The progress status bar is changed to display quality measurement instead of percentage progress.
- You can now save an image any time during Ray Tracing.
Visual enhancement in drawings
The new Reflection Environment settings in the drawing Document Settings dialog box allow you to apply specular effect and specify a Reflection map in a Drawing (.idw) file.
vText and Leader Text
Redesigned Format Text
Dialog Box
The Format Text dialog box
is simplified and refined to be clear and easy to use. Size of the dialog box
is reduced to provide more space for editing in the graphic window.
Enhanced Symbols List
New graphical symbols are added in the
Symbols list in the Format Text dialog box.
Graphical
symbols are organized in the following groups: Most Common, Geometric
Characteristic, Material Removal Modifier, Additional Symbols, General, and
Character Map.
Note:
The active Feature Control Frame style controls the list of symbols available in
the Format Text dialog box.
Edit Dimension Dialog Box
The symbol drop-down list has been removed
and replaced by the graphic symbols as first-level options.
Text Preview in the
Graphic Window
Text in a drawing file is
dynamically previewed in the graphic window when you create or edit it. You can
refine the appearance of text before you close the Format Text dialog box.
Zoom Edited Text In and
Out
The Zoom In and Zoom Out buttons are
removed from the Format Text dialog box. To zoom the edited text, place the
cursor in the editing field, hold the CTRL key on your keyboard, and scroll the
mouse wheel.
In-Canvas Text Rotation
Select a text object, and
drag the blue rotation grip point to rotate text to the desired position.
Rotation for Leader Text
In the Format Text dialog
box, use the Rotation Angle option to rotate leader text in a specified angle.
Retained Formatting for
Copied Text
Numbered or bulleted lists and text
formatting are retained when you copy text from a Microsoft Office document, or
from AutoCAD.
Retained Formatting for
Imported or Exported DWG Files
When you open an AutoCAD
DWG file in Inventor, imported text is read-only, but keeps the original
formatting. When you open an Inventor DWG file in AutoCAD, text keeps its
formatting.
Other
General Enhancements
Inventor Home
Inventor Home includes many
new tools to make file management fast and simple.
Changes to Operating
System Support (not available in Inventor LT)
Inventor 2016 now supports 64-bit Windows
7, Windows 8, and Windows 8.1 operating systems. Inventor LT also supports
32-bit Windows 7.
All inventor products, except for Inventor
LT, no longer offers support for operating systems with 32-bit processors.
Use Keyboard Shortcuts
for Select Other
In model views, when you
select a component or a subassembly, you can use the shortcut, Ctrl+A for
Select Other. This option is listed in the shortcut and command alias reference
in the Customize dialog box, Keyboard tab, and View category, where you can
customize them.
Use Escape (Esc) key to Cancel an Operation
Currently, not all operations are
interruptible and some operations do not respond immediately when pressing the
Escape key. A message displays when the cancellation is complete.
Copy Parameters to User
Parameters
While working with
Parameters, you can now copy an existing parameter, including all its settings
and multivalues, as a User Parameter. Previously, recreation and manual entry
was required for each value.
Update to Allow Part
Appearance and Body, Feature, or Face Color to be Pushed from Derived Part to
New Part
A new Use color override from source
component option is available in Derived Assembly, Derived Part, Make Part, and
Make Component dialog boxes. This checkbox, when checked, pushes the Part
appearance and body, feature, or face color overrides applied to faces from the
derived part into the new part. If unchecked, the appearance is set to default.
A global setting can be set to default the Use color override from
source component check box to remain checked or unchecked throughout your
session. This check box can be accessed through the Application Options dialog
box under Make/Derive default, under the Tools tab in the ribbon.
Additive
Manufacturing
The
3D Print Environment provides tools for additive manufacturing or 3D printing.
Models can be printed whole or in-part based on the 3D printer in use. The 3D
Print environment is available only in the Part document. To print an assembly,
first derive it into a part model using the option to keep each solid body as a
separate body. In the derived part use the 3D Print Environment.
The 3D Print output is based on component
or feature visibility. If you have features you do not want to print, change
the visibility state or suppress the feature if doing so does not affect other
features you want to print.
A list of 3D Printers is
included. You can modify the list and specify a default 3D printer.
Sheet
Metal Parts
Sheet Metal Multi-body
The multi-body part
environment is extended to include sheet metal parts. You can now use a
top-down workflow to create multi-body sheet metal parts. Use the Make
Components or Make Part command and then open the derived components to create
flat patterns for each part in a multi-body part file.
The
New solid body option is available in the following commands:
- Face
- Contour Flange
- Contour Roll
- Lofted Flange
- Split
The
following features support multi-body workflows:
- Flange, Corner Hem, Bend
- Cut, Fold, Rip, Punch
Zero Bend Radius
Support
for zero bend radius is added to the following commands:
- Face
- Bend
- Flange
- Contour Roll
- Lofted Flange
- Hem
- Fold
Punch Tool
The quantity of punch tool
instances is added to the PunchTool dialog box, Geometry tab.
Thickness Detection
When you convert a part to sheet metal, you
are now prompted to select a base face. This pick allows Inventor to measure
the material thickness for you. After you select a face, the Sheet Metal
Defaults dialog box appears. The measured thickness is displayed in the
Thickness value box. Click OK to accept the measured thickness value.
Export DWG and DXF
Some shop tools were unable to use an exported
DWG or DXF flat pattern file if a bend centerline crossed a hole in the bend. A
new option is added to the Geometry tab in the Flat Pattern DXF or DWG Export
Options dialog box. Check the new Trim Centerlines at Contour option in the
Geometry tab to trim bend centerlines to the edge of the cut.
Freeform
Parts
Freeform Environment
When you start a Freeform command a
Freeform ribbon tab is activated providing full access to the environment.
Work Features are added to the Freeform
ribbon and can be created in the Freeform environment. For example, create a
work plane to use as a flatten reference or create a work plane to use as an
alignment plane.
When you exit the Freeform
environment the topology is simplified. Simplification means that there are
fewer faces and edges in the model, but the freeform body shape is preserved.
Edit Form
The following enhancements
are added to the Edit Form dialog box:
- The dialog box is reorganized for better access to options.
- The Extrude option is added to the dialog box. Both previous extrude workflows; holding the ALT key and using the context menu when editing, are preserved.
- A Reset option is added next to Undo and Redo.
- The Soft Modification option is added. Set the type and the falloff gradient to control the influence your changes have over the surrounding area. In the following image, soft modification is off in the upper right image, and on in the lower right image.
Freeform Plane
Use the Freeform Plane
command to create a planar sheet body and then manipulate the faces.
Freeform Cylinder
The Cylinder command
supports creation of closed or open cylinder bodies.
Edit Form
The Edit Form command
supports extruding open sheet edges and faces.
Freeform Face
Use the Freeform Face
command to create a three-dimensional sheet body and then use Edit Form or
Thicken to extrude the face or selected edges.
Convert to Freeform
Use the Convert command to
copy solid body or surface faces to the freeform environment. Use the freeform
edit tools to manipulate the shape.
Body Management
Intelligent body
management. Freeform bodies and surfaces are converted to their respective solids
or surfaces when you exit the environment.
Align Form
Use Align Form to precisely
move a freeform body to a target plane or planar face.
Flatten
Use Flatten to move the
selected vertices to single plane passing through the vertices. Select at least
four vertices to use Flatten.
Weld Vertices
Use Weld Vertices to join
vertices or to close a hole in a freeform body. Pick points individually to
move the first vertex to the second vertex.
Unweld Edges
Use Unweld Edges to
disconnect an edge or a loop to enable separating the edges.
Insert Point
Use Insert Point to
add control points to your model.
Merge Edges
Use Merge Edges to close
gaps and join edges.
Thicken
The Thicken command is
added to the freeform environment. You can choose Sharp, Soft, and No Edge
solutions to thicken a body. The following image shows an open sheet body
thickened with the No Edge option.
Mirror
The Mirror command is added
to the freeform environment. You can use a work plane or planar face to mirror
a body.
Crease and Uncrease
The Crease and Uncrease
commands are available in the ribbon. Previously they were available only in a
context menu. Creased edges are colored.
Bridge
The Bridge command has added
the ability to select edges.
Add Distance
Use the Add Distance
command to place a reference dimension between points, planes, edges, and
faces.
Make Uniform
Use the Make Uniform
command to relax the freeform body and make the intervals between star points
uniform. You can also use this command as a repair operation if you encounter
issues with the body.
Copy
The Copy command supports
copying bodies and faces. The Edit Form, Transform option is active when you
use Paste so you can easily move the duplicated geometry.
Toggle Translucent
Enable the Toggle
Translucent command to see though the body and view existing geometry or
sketches.
Toggle Select Through
Use Toggle Select Through
to filter crossing window geometry selection. When enabled, geometry selection
is normal. When toggled off, only geometry that is visible in the view is
selected.
Match Edge
The Match Edge
command is more robust and works with open sheet bodies. In addition, the
following new functionality is added:
- Expand the Matches folder in the browser, right-click the matched edge, and select Rematch if the source geometry changes.
- G0, G1, and G2 continuity control is provided between a NURB edge and a freeform body edge.
Selection
Freeform selection is enhanced
to include the following:
- You can now window select vertices.
- Vertex display is enabled on bodies when you start a command that requires vertex selection.
- Select an edge, press Shift and double-click another edge in the loop range to add all edges between the two selections.
- Select a face, press Shift and double click another face in the loop range to add all faces between the two selections.
- Select a vertex, press Shift and double-click another vertex in the loop range to add all vertices between the two selections.
Symmetry
Symmetry is displayed with
a different line type and color.
Part
Design
Face Draft
Face draft enhancements
allow you to control which part of the model thickness is preserved.
Ruled Surface
The Ruled Surface command
is added to create Normal, Tangent, or Sweep surfaces. Ruled surfaces are used
to create pockets, split a complex body after shelling, or to create a parting
surface for mold design.
Silhouette Curve
New exclude options are
added to the Silhouette Curve command to provide greater control of curve
generation.
Parting Line
Surfaces can be used to
generate a parting line split.
Replace Face
Replace Face supports both
surface and solid faces as replacement faces.
General Design
- The Mirror and Rectangular Pattern commands now support selecting multiple solid bodies. Use these new options to create new bodies or join the bodies.
- The Measure command now allows you to measure an angle to the midpoint of any segment. This option is achieved by hovering your mouse over the midpoint of a segment until a yellow dot appears.
- You can now use the Rectangular Pattern command to create nonlinear solid body patterns.
Enhancements to Boundary
Patch
The Boundary Patch command no longer
requires the input edges to form a closed loop(s) to preview and create a
patch.
The Boundary Patch command now tries to
create a patch whenever it is possible. If the input edges do not form a closed
loop, it creates a patch that is large enough to encompass all input edges. It
is no longer necessary for the boundary of the open loop patch to correspond to
input edges.
The user interface is unchanged. You can
still specify continuity constraints (G1/G2) and tangent scale values for each
input edge. The OK and Apply buttons are enabled when it is possible to create
a patch from input edges. You do not need to specify whether an open or closed
loop patch is created. The Boundary Patch command automatically determines what
to create.
If feature preview is
enabled, the preview gets updated every time when you select or deselect an
edge as shown in the following images going from left to right: 1) One edge is
selected, 2) A second edge is added, 3) A third edge is added and a closed loop
is formed.
Sketch
Identify the Sketch
Source Plane
You can now identify which face or plane a
sketch was initially created on. Select a sketch in the browser and select Show
Input in the context menu to display the source plane or face.
Create Tangent Dimensions
Between Circular or Arc Geometry Within a 2D Sketch
You can now create tangent
dimensions between circular or arc geometry within a 2D sketch. This workflow
will allow you to fully constrain a circle using tangent dimensions instead of
a traditional diameter dimension, or the use of the center point of the circle.
The Show/Hide All
Constraints Display Setting Persists
The selected Show All or
Hide All Constraints display setting remains active as you sketch and
throughout your editing session. Previously the show or hide setting did not
persist when you created new geometry or when you started a new sketch.
Hide Sketch Dimensions
The Sketch Dimensions
option is added to the Object Visibility list. Select this option to display 2D
or 3D sketches and hide all related sketch dimensions. Previously, you could
not hide sketch dimensions separately. This option is available in both parts
and assemblies.
Consistency in Sketch
Sharing
When sharing a sketch, by
dragging it above its feature within the browser, it is now automatically made
visible. The visibility state of the shared sketch is now consistent with the
context menu method of choosing Share Sketch.
3D Sketch Wrap to Surface
The Wrap to Surface option
of the Project to Surface command is enhanced. Wrap to Surface is more
predictable and can now wrap to a wider variety of surfaces. The following
image shows the results of wrapping a straight line onto two planes and a curve
in both 2015 and 2016.
New Snap Points in the
Context Menu
Previously, the only snap
points that were available through the right-click > Point Snaps option were
Midpoint, Center, and Intersection. The following snap points are added:
- Endpoint
- Apparent Intersection
- Quadrant
- Mid of 2 points
3D Sketch Silhouette
Curve
The create silhouette curve
command includes new options. You can now choose to exclude selected faces,
straight faces, and internal faces from curve generation.
Assembly
Stress Analysis
Changing the Safety Factor
for materials triggers a new warning message. While assigning materials In
Stress Analysis, if you change Safety Factor from Yield Strength to Ultimate
Tensile Strength (UTS), a warning message displays. The warning advises that the
safety factor calculation of one or more materials is based on UTS. UTS uses
Principal Stress and is appropriate for brittle materials.
Large Assembly
Performance
The
Disable Automatic Refinement option is added to the Application Options,
Display tab. Disabling automatic refinement provides a coarser model display
and improves graphics performance in large assemblies such as when changing a
level of detail. Coarse faceting is used until you select the Refine Appearance
command in the View tab.
Replace Selected
Components
The Replace command now
supports more than a single component selection. Multiple similar or dissimilar
component selections can be made before or after the Replace command is
invoked.
Analyze Interference
The following new
functionality is added to the Analyze Interference workflow:
- You can use a crossing window to add components to the selection set. Previously you selected components one at a time.
- You can now zoom to an interference. If interferences are detected, expand the dialog box and double-click an entry to zoom to the interference.
Assembly Pattern
The Midplane option is
added to the assembly Pattern command. Select the Midplane option to create a
pattern distributed on both sides of the original component.
Act on Multiple Sick Constraints
You now can select multiple
sick constraints within the Design Doctor and delete or suppress them.
General
Enhancements in Drawings
Fast Drawing Creation
A new Create Drawing View command merges
several steps to one, so you can quickly create drawing views from a model
file. In the model file, arrange the model as desired. Then right-click the
root component in the browser, and click Create Drawing View.
The following model
properties are automatically propagated from the model to the drawing:
- All active representations (design view, position, and level of detail representation)
- All active representations (design view, position, and level of detail representation)
- Active iPart/iAssembly member
Centralized External
Sketch Symbol Library Features
You can now easily access
and share your collection of sketch symbols through a new external Sketch
Symbol Library. This library is an Inventor drawing file that, by default, is
located in a subfolder of the Design Data location of your project.
Search and filter function
You can now search and filter your
libraries with more accurate results when inserting sketch symbols from a
Symbol Library.
Preview sketch symbol
You can now see a preview of your selected
sketch symbol before placing it.
Enhancement to browser expansion state when
placing sketch symbols
The library's browser expansion is now
remembered when you select a symbol from the specified library and select OK .
It will remain expanded in the last viewed position, based on the state it was
left in before closing the dialog box. This will be remembered throughout your
session.
Both IDW and DWG file types are supported
in your sketch symbol libraries
The ability to place IDW or
DWG file formats into the sketch symbol library is now possible. A Sketch
Symbol Library can be created in IDW and DWG formats allowing insertion of
symbols contained within the library file from either format.
Save all to symbol libraries
To save all sketch symbols to a given
library, right-click on the Sketch Symbol, Drawing Resources node in your
browser and select Save All to Symbol Library.
Save to desired sketch symbol library
Save your sketch symbols to a library of
your choice. Right-click on a symbol in the graphics from beneath a sheet or
beneath the Sketch Symbols node under Drawing Resources to display the Save to
Symbol Library dialog box. Here, you can choose which library to save your
sketch symbols to. To create a library, select the Create a new library icon.
To create a folder within a library, select the Create a new folder icon.
Retain your library's
folder structure when saving your sketch symbols to a library. To accomplish
this, click the Retain Resource Folder Structure check box.
New Sketch Symbol Library folder entry
available in Application Options dialog box
A new configuration entry
is available in the Application Options dialog box under the file tab called
Sketch Symbol Library folder. Here, you can specify a folder outside of the
Design Data structure to store your sketch symbol library templates. Select the
Browse icon to locate a file or Make New Folder to create a location to store
your libraries.
Initial View Scale
Property in Title Block or Text
The Initial View Scale
property scale of the first drawing review placed on the sheet is added in the
Sheet Properties group within the Format Text dialog box. You can insert the
Initial View Scale property to title blocks in your drawing templates or to Text
objects in your drawing.
Work Features Can Now Be
Projected Into a View Sketch
You can now create a view
sketch on a model with included work features and select those work features
with the Project Geometry command. This capability in a drawing view sketch
allows you to reference, constrain, or annotate other sketch geometry to
projected work features that were included in the view.
Hidden Line Views for
Standard Fasteners
A new option is available
to exclude all standard fasteners from hidden line views.
Transparent Components in
Drawing Views
In the Drawing Browser,
select the Transparent option in the component context menu to make a component
transparent in a drawing view. Transparent components do not hide geometry of
other components.
Workflow Modified to
Start Sketch
The drawing Start Sketch command is
modified to work similarly as the Start 2D Sketch command in the modeling
environment. When you click Start Sketch, you have to select a sheet, drawing
view, or existing sketch in the browser or graphic window. The new or edited
sketch is highlighted in the browser and opened for editing.
If the current drawing
sheet does not include any drawing views or sketches, a sheet sketch is started
automatically.
Base
and Projected Views
Model Orientation in Base
Views
When you create a base
view, View Cube is displayed next to the upper right corner of the base view.
Click a View Cube face, edge, or corner, or click the rotation manipulators to
set the desired orientation of the model.
Custom View Orientation
Right-click the View Cube,
and click Custom View Orientation to enter the Custom View environment. Then
specify the orientation of the custom view.
Orthographic and
Perspective Projection
By default, Orthographic
projection is used to create drawing views. To use Perspective projection, when
you create a base view or edit a base view or independent projected view,
right-click the view cube, and click Perspective.
Saved Camera for Presentation
Views
For drawing views based on
a presentation view of the model, you can access and apply camera settings
saved in the presentation file (.ipn). Right-click the View Cube, and click
Saved Camera.
Temporary Base View
Position
When you start the Base
View command and specify the model, the base view is placed in a temporary
position on the drawing sheet. Hover over the base view to display the Move
manipulator. Then drag the base view to the desired place.
Revised Drawing View
Dialog Box
The Drawing View dialog box is streamlined
to support new workflows with direct interaction in the graphic window.
Size of the dialog box is
reduced:
Some dialog box options are moved, changed,
or removed:
Component tab
- Style controls, the Raster View option, and label and scale controls are moved from the base dialog box area to the Component tab.
- The Projected View option is removed and projected view creation is controlled directly in the graphics window.
- The View, Position, and Level of Details Representation controls are changed from list boxes to drop-down lists.
Display Options tab
- The most frequently used controls are on top.
- The All Model Dimensions option is visible only for Part models. The option is hidden and replaced with the Interference Edges option for other types of referenced files.
- Show Trails option is moved to the Components tab, Presentations frame.
Model State tab
- Weldment controls are moved from the Display Options tab to the Model State tab to be colocated with the other weldment-specific options.
Projected Views
Use the direct interaction tools to create
multiple projected views with the Base View command, and to place projected
views in the drawing.
To create an orthographic
or isometric projected view, click a triangular icon on the base view border.
The projected view is placed in a default location.
To add a projected view to a specific place on the sheet, drag the projected view bounding box to the desired location. Then click to create the view.
To move a projected view, drag the view to the desired position.
To remove a projected view, click the x mark.
Drawing View Scale
When you create a base view and projected
views, a temporary scale value is used to fit the model view to the sheet. Drag
a corner of the base view to change the view scale directly in the graphic
window.
By default, within the
range of scales predefined in the current Standard style, the view size snaps
to the preset scale values. Hold the CTRL key to enable free dragging, and set
arbitrary view scale.
Editing of Base and
Isometric Projected Views
When you edit a base view or an isometric
projected view, direct-editing tools are available.
Use the View Cube to
specify new orientation and type of projection for the view. Drag a view corner
to change the scale.
Balloons
Custom Balloons in
Balloon Styles
You can use a sketch symbol
as the default balloon shape in a balloon style. In the balloon style, switch
on the Used-Defined Symbol button, and select a symbol from the list.
Align To Edge Option
A new To Edge option is
available to align balloons. You can select any linear edge on the drawing
sheet to specify direction of the aligned balloons.
Window Selection for
Aligned Balloons
Any window selection that
includes balloons is valid, and displays Align commands in the right-click
menu. After you start an alignment command, all objects that cannot be aligned
are automatically removed from the selection set.
Corrected Split Balloons
When you insert a split balloon, the middle
line is connected to the circle.
Migrated balloons are not
automatically updated to the new type. Edit a legacy balloon to update its
appearance.
Improved Auto Balloon
command
Placement of automatic
balloons was improved to optimize the balloon start points, and position and
length of balloon leaders.
Annotation
Leaders
Single Segment Leader
Option
When you place symbols or balloons in the
drawing, multiple leader segments are created until you right-click and click
Continue. A new Single Segment Leader option allows you to change the default
procedure and create drawing annotations with a single leader segment. Start
the symbol placement command, right-click, and select Single-Segment Leader.
The setting is saved in the computer registry and is retained until you change
it. You set the option separately for each type of drawing annotations.
The Single-Segment Leader
option is available for balloons, leader text, surface texture symbols, welding
symbols, feature control frames, datum targets, and sketch symbols.
Aligned Leader
Annotations
Drawing annotations with
leaders can now be aligned in one step. In the drawing, select the annotations
to align. Right-click, and on the menu, click Align: Vertical, Horizontal, or To Edge.
Window Selection for
Aligned Annotations
Any window selection that
includes annotations supported in the Align commands is valid, and displays
Align commands in the right-click menu. After you start an alignment command,
all objects that cannot be aligned are automatically removed from the selection
set.
No Snap for Annotation
Leaders
The default behavior and
CTRL-key behavior for placing drawing annotations are switched. Hold CTRL key
to enable 15° leader snapping.
General
Enhancements in Presentations
Window Selection and
Selection Filters
The Select command works
similarly as in other environments, including color highlighting and window
selection.
Design View
Representations
You can change the design view
representation for an existing presentation view.
You can control associativity between the
presentation view and the definition of the design view representation in the
model file.
In the Representations
dialog box:
- Select a design view representation from the list.
- Select the Associative option to update the presentation view with any edits of the design view representation in the source assembly file.
- Cancel the Associative option to preserve the current design view representation in the presentation view.
Easier Access to the Auto Explode Command
Auto Explode command is added to the ribbon for easier access.
The command is available when you select an assembly or subassembly.
Browser Views
The Filter icon is replaced with name of
the current browser view.
Click the arrow to switch
between the available browser views.
Consistent Tweak Names
Tweak names are now
consistent in all browser views.
Tweaks,
Trails, and Auto Explode
Tweak Components
Minitoolbar
Tweak command is redesigned to use direct
manipulation tools arranged in the Tweak Components minitoolbar.
The Tweak Components
minitoolbar includes many new commands.
Triad Manipulator
The triad manipulator is modernized and its
appearance is similar as in Inventor direct edit commands.
The triad can use the world
coordinate system or local coordinate system of the attached component. When
local coordinate system is used, you can align the triad to the component
geometry.
Move and Continuous Move
Two options are available
to create transitional tweaks:
- Move clears the selection set of components when you click Apply. You can create a sequence of tweaks with a different selection sets.
- Continuous Move retains the selection set of components after you click Apply. You can add multiple tweaks for the same selection set, or slightly change the original selection as you create tweaks.
Editable Selection Set of
Tweaked Components
When you create a tweak, you can
dynamically add or remove components included in the selection set.
When you edit an existing
tweak, you can redefine the set of components participating in the tweak.
In-Canvas Editing of
Tweak Distance or Angle
When you create or edit a
tweak, an edit box with the distance or angle value is attached to the triad
manipulator. When you edit the value, the tweak is updated accordingly.
Dynamic Preview of
Tweaked Components
When you create a tweak, component
positions and created trails are dynamically previewed.
When you edit a tweak,
components are rolled back so that you can preview the edited tweak.
Undo Button in Tweak
Components Command
When you create tweaks, you
can go back one step and cancel the previous tweak by the Undo button. The
tweak history and the Undo button are available until you click Apply in the
Tweak Components minitoolbar.
Default Trails
When you create a tweak,
you select an option to create default trails:
- None cancels creating trails.
- All Components creates trails for all selected components.
- All Parts creates trails for all selected parts, excludes subassemblies from creating trails.
- Single creates a single trail for the entire tweak regardless of the number of moved components. The trail starts from the triad location.
Enhanced Trail Editing
Use the direct editing
tools on the Tweak Components mini toolbar to manually add, edit, or delete trails
or trail segments.
Manual Trails
When the default trails do
not match your needs, you can add trails or trail segments manually. On the
Tweak Component minitoolbar, click Add and select Full Trail or Trail Segments. Then in the graphic window, click a point
on the tweaked component to add a trail.
Dynamic Preview in Auto
Explode
When you use the Auto
Explode command, select the Preview box to dynamically preview the exploded
view of the model. The preview updates whenever you change the settings in the
Auto Explode dialog box.
Levels of Auto Explosion
Two options are available
to autoexplode the model:
- One Level separates all selected components down to one level in the hierarchy.
- All Levels separates all selected components down to all levels in component hierarchy.
Trails for Auto Exploded
Components
When you autoexplode a
model, several options are available to create trails:
- None cancels creating trails.
- All Components to create trails for all components included in auto explode.
- All Parts to create trails for exploded parts only.
- Single to create a single trail for each tweak created by the Auto Explode command.
Tweaks Created by Auto
Explode
When you autoexplode a
model, individual tweaks for the exploded components are added to the presentation
view. The tweaks can be edited separately, so you can fine tune the position of
the components in the exploded model view.
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