Help ExperienceThe default Autodesk Inventor Help is online, and is updated continuously.
- Wiki Help
The online Wiki Help is the default help in Autodesk Inventor. If you are connected to the internet when you access Help in Autodesk Inventor, the WikiHelp displays. The Wiki provides robust, relevant, and up to date information. In addition, the Wiki enables you to partner with Autodesk to share your knowledge with others.
- Local Help DownloadWhen you are not online, you can still have access to the Inventor Help locally. Access the internet, and then download from: http://www.autodesk.com/inventor-2013-help-download. When you are offline and you access the help, the local help displays.
- Tutorial Data SetsDownload the tutorial data files referenced in the Inventor 2013 Tutorials, and the instructions to install them from: http://www.autodesk.com/inventor-2013-help-download.
Welcome ScreenWhen you start Inventor, a welcome screen displays with a clear starting point for new and returning users. The screen is divided into three sections:
- Work Section - Start new files, work on existing files, or configure the default templates.
- Learn Section - Open interactive tutorials, watch short introductory videos, or view the What's New topics.
- Extend Section - Start Autodesk Exchange, or explore the cloud with Autodesk 360.
Essential VideosA series of short videos designed to help you learn key tasks and workflows is included in the product.
You can open the videos from the Welcome screen or the Get Started tab.
You can start the tutorials from the Welcome screen or the Get Started tab.
- Templates display in groups by type.
- Information about the template, such as units and materials, is displayed.
- A thumbnail displays for each template.
- An example image displays for each template type.
Context Sensitive Marking MenuContext-sensitive marking menus are available for sketch objects in Inventor. Select objects, then right-click to display the marking menu. The marking menus make commonly used commands available, depending on the types of objects selected.
Context-sensitive marking menus are available when you right-click, or right-click and drag (gesture behavior).
User-Defined Marking MenuA user-defined marking menu is available in each Inventor environment. You must define the commands available in the marking menu before it can be used. Use the Marking Menu tab of the Customize dialog box to define the Ctrl+right-click menu.
Hold down Ctrl and, right-click to access the customizable marking menu.
The Ctrl+right-click menu contains constraint commands in the 2D sketch and 3D sketch environments.
The options available in the Customize dialog box to control the display of the overflow are:
- Full Menu
- Radial Menu Only
- Short Menu
Enhanced Error MessagesWhen you click Extrude or Revolve before you create a sketch, an error message displays, and you can start a new 2D sketch.
Default Application OptionsThe default setting for some Application Options is changed. The following options are affected:
- Sketch tab: Grid lines are off.
- Sketch tab: Edit dimension when created is on.
User PreferencesThe following user preferences are removed from the installer, and are now available from within Inventor post-Installation.
- User Profile - The User Profile options are now available at the bottom of the Application Options dialog box: Click the down-arrow next to Import and select Use AutoCAD Related Settings or Use Inventor Settings.
- Measurement Units/Drawing Standard default settings - The Measurement Units/Drawing Standard default settings have been moved to the Configure Default Template dialog box. Access the Configure Default Template dialog box from:
- The Welcome Screen
- The Application Options dialog box: Select the File tab, and then click the Configure Default Template button.
- Part Modification - The Part Modification settings have been moved to The Application Options dialog box: Select the Drawing tab, and then select or deselect the Enable part modification from within drawings checkbox to enable or disable.
Create a Two-Point-Center RectangleUse the Two Point Center Rectangle command to create a rectangle defined by a center point and a vertex.
Create a Three-Point-Center RectangleUse the Three Point Center Rectangle command to create a rectangle defined by a center point and two points that define the size and direction of the rectangle sides.
Dynamically Trim Sketch GeometryUse the Trim tool to dynamically trim lines and curves. Create or edit a sketch. Then on the ribbon, click Sketch tab – Modify panel - Trim. In the graphics window, click and drag the cursor to trim sketch geometry.
Dynamically Extend Sketch GeometryUse Extend to dynamically extend lines and curves. Create or edit a sketch. Then on the ribbon, click Sketch tab – Modify panel - Extend. In the graphics window, hold down the left mouse button, and move the cursor to extend sketch geometry.
3D Move/Rotate Direct ManipulationThe 3D Move/Rotate command uses a mini-toolbar to manipulate the X, Y, Z values. The mini-toolbars provide a clear, consistent interaction with commands in Inventor. As you drag the triad, the new geometry previews. You can visualize your changes before you commit.
3D Sketch PropertiesThe Sketch Properties toolbar and Geometry Properties dialog box are available for 3D sketch geometry. With these controls, you can customize the line color, line type, and line weight of selected geometry. These controls function the same for 3D sketch geometry as they do for 2D sketch geometry.
3D Sketch Line Align to PlaneIn the 3D Sketch Line command, you can snap points to a plane. The selected points are not constrained to the plane. With the line command active, right-click and select Align to Plane then select the desired plane.
Precise Input in 3D SketchThe Precise Input toolbar in the 3D Sketch environment uses a mini-toolbar. The mini-toolbars provide a clear, consistent interaction with commands in Inventor.
The Precise Input mini-toolbar is off by default. To display the mini-toolbar, expand the Draw panel in the 3D Sketch ribbon tab, and click the Precise Input command.
After you create a spline, you can change the spline type using the right-click menu. A change in the spline type sometimes causes the loss of constraints and dimensions.
Interpolation splines fit the spline through selected points. This type of spline is available in previous releases of Inventor.
In a control vertex spline, the selected points define the vertices of the control frame. The control frame defines the shape of the spline. You can constrain and dimension the control points and frames. Control vertex splines provide a different method to create and modify splines. Control vertex splines are available in both 2D sketches and 3D sketches.
You can apply tangent, perpendicular, and smooth (G2) constraints anywhere along control vertex splines. For example, draw a line that is coincident to the control vertex spline but not at the end point of the spline. You can now apply a tangent constraint between the spline and the line, and to other geometry types besides lines.
Drag 3D Sketch GeometryModifying geometry in a 3D sketch works like modifying geometry in a 2D sketch. You can click and drag points to reposition them, and roughly position geometry without entering coordinates.
You can modify geometry when a 3D sketch is not active. Drag points on a 3D sketch at any time like you can on 2D sketch geometry, or right-click a point and invoke the 3D Move/Rotate command.
The changes to a 3D sketch display in a preview while you enter changes by dragging points and using the 3D Move/Rotate command. You can view and understand the effects of your changes before you commit.
Equation CurvesEquation curves are useful to model complex geometry, such as gear tooth profiles or sweep paths for hydraulic pumps. Equation curves are available for 2D and 3D sketches.
You can enter explicit equations into 2D sketches (y(x) = x^3 / (1mm * 1mm)+ 3).
Parametric equations are supported in 2D and 3D sketches. When working with implicit equations, provide the equations for X, Y, and Z (for 3D sketches) and the range of values to evaluate.
2D Sketch ConstraintsSome 2D sketch constraints are enhanced:
- Perpendicular constraints accept arcs.
- You can apply tangent, perpendicular, and smooth (G2) constraints:
- Anywhere along control vertex splines, projected geometry, or equation
- To the endpoints of interpolation splines.
- Anywhere along control vertex splines, projected geometry, or equation
Add User Parameters to TextYou can add user-defined parameters of True/False or Text type to text in model or drawing sketches, and to drawing notes.
Double-Click Sketch Text to EditTo edit sketch text, in the Sketch environment, double-click the text object.
In the graphics window, select a 2D or 3D sketch dimension, right-click, and select Find in Browser. The related sketch highlights in the browser.
Display of Fully Constrained Sketches
In the Assembly environment, the indicator icon updates its appearance when you exit the Sketch environment. In the Part environment, it updates interactively as you add or remove constraints.
Measure to the Midpoint of a SegmentIn 2D Sketches, when using the Measure Distance command, you can select a midpoint of a linear segment, and a circular arc.
Sketch Environment Status BarCommands that were previously located on the right-click menu are now available on the Status Bar in both the 2D and 3D sketch environments. Commands on the 2D Status Bar:
- Snap to Grid
- Show all Constraints
- Hide all Constraints
- Dimension Display
- Slice Graphics
- Show All Degrees of Freedom
- Hide All Degrees of Freedom
- Dimension Display
Associative Sketch Geometry ProjectionWhen you edit a part in the context of an assembly, you can project sketch geometry from another part into the active part. This geometry is now associative by default. The sketch and the part are set as Adaptive to keep the geometry associative.
On the Assembly tab, an Application Option controls whether projected sketch geometry is associative. The option is called Enable associative sketch geometry projection during in-place modeling.
Offset Base SolidThe Offset command is added to the Edit Base Solid environment. Offset provides the means to modify radial and planar faces of imported solids without opening Inventor Fusion.
You can enter a precise value, press to remove thickness, or pull to add thickness. Offset does not add a new feature to the model.
You can also move End of Part marker below the Origin folder.
Move End of Part Marker in the Feature ListIn the part environment, you can move the End of Part marker directly to the top, or directly to the end of features in the browser. When the End of Part marker is located within your part features, right-click the End of Part browser entry. When nothing is selected, right-click in the browser, and click Move EOP to Top, or Move EOP to End.
Persistent Display Settings in ParametersIn the Parameters dialog box, the state of the display of folders now persists. For example, if you collapse the Model Parameters folder, it remains collapsed the next time you open the dialog box.
Window Select Area when Selecting a Hole CenterIn parts and assemblies environments, sketch points within a selected area can serve as centers of holes. Click the Hole command. In the Placement area drop-down menu, ensure that From Sketch is selected, and click Centers. Click and drag to select an area. Sketch points within the selected area are used for the centers of the holes.
Error GlyphsAn error glyph is displayed next to the mini-toolbar when a feature cannot be calculated. The error glyph is displayed while the command is active so you can address the error before committing the change.
Click the error glyph to display a description of the error. Error glyphs are available for:
- Equation Curves
Disable Construction EnvironmentThe construction environment is disabled by default in Inventor. Therefore, commands related to the construction environment are not available. We recommend that you use the repair environment instead.
The construction environment is available in Inventor when you open legacy parts that contain construction data. Enable the construction environment using the option in the Application Options, Parts tab.
Part View RepresentationYou can now create view representations in a multi-body part file. Part view representations are similar to assembly view representations and capture the following display characteristics:
- Part Appearance
- Sketch Visibility
- Sketch Block Visibility
- Work Feature Visibility
- UCS Visibility
- Browser Expansion State
- Zoom Magnification
- Viewing Angle
In the Mirror Components dialog box, use Copy to insert a list of components not suitable for reusing to the clipboard. Then paste the list to a document.
Remove Internal Voids for Derived ComponentsWhen you create derived or shrinkwrap solid body parts, select the Remove All Internal Voids option to fill in all internal void shells.
Alignment of a Frame Member through GeometryIn Frame Generator, you can select geometry to align frames instead of defining a rotation angle.
On the Design panel, click Insert Frame. Specify the frame member and itsposition, and check the Align box. Select desired geometry (planar face, linear edge, work axis, work plane, or sketch line) and the inserted frame is aligned by the X axis.
Sometimes geometries are not selected due to a potential conflict. For example, the frame cannot be aligned to the geometries that belongs to a:
- Frame that already aligns to the selected frame.
- End treatment generated by Miter, Notch, Trim To Frame, Trim/Extend, and Shorten (curved or merged beam).
- Part or assembly that has an assembly constraint with the selected frame directly or indirectly.
Use these Frame generator tools to edit end treatments on curved or merged beams: Miter, Notch, Trim To Frame, Trim/Extend, Lengthen/Shorten.
To open a component drawing, in the Assembly browser, right-click a part or sub-assembly, and then click Component - Open Drawing.
Delete Multiple Drawing Sheets in one stepIn the browser, select multiple drawing sheets, right-click, and click Delete. Review or refine the selection in a dialog box, and then confirm the sheet deletion. All selected sheets are deleted from the drawing.
Copy Drawing Views to the Same SheetSelect one or more views, right-click, and click Copy. Right-click in the graphics window, and click Paste to place copied views.
Disable Leader Snapping for Drawing AnnotationsHold down CTRL to disable leader line snapping in 15-degree steps. Then place or move the leader node at any point in the drawing.
Insert Images of Five Types in Title BlocksInsert image types BMP, GIF, JPG, PNG, and TIF into a title block.
Show All Child Components in a Parts ListIn the Parts List dialog box, click the + sign in front of a parent row in a structured parts list to display all child component rows. Alternatively, right-click a parent row, and click Expand All Children.
Default Source Models for Base ViewsThe Base View command selects by default the last active model document as the source for the placed view. If the last active model document is closed, no model is automatically selected.
Texture Manipulator Provides tools to scale, move, and rotate the appearance texture map in-canvas.Contextual feedback helps to determine the necessary modifications. The texture manipulator works on the selection of a feature or face The automated adjust appearance process reduces the level of library interaction required.
Materials and AppearancesAutodesk shared libraries for Materials and Appearances replaces Inventor Material and Color Styles, for a more consistent design and viewing experience. The installed libraries include:
- Autodesk Inventor Material Library - A consolidated subset of the Autodesk Material Library with a focus on manufacturing related materials.
- Autodesk Material Library - A compliment of materials and appearances accessed by multiple products and suites. Materials or Appearances selected from this library have the same appearance and material properties, whether viewed in Inventor or Revit.
- Autodesk Appearance Library - A compliment of appearances accessed by multiple products and suites.
- Search for specific materials or appearances by name.
- Add materials or appearances to the document.
- Access materials and appearances in other libraries.
- Create custom libraries to suit your manufacturing requirements.
- Access additional libraries, add categories, and manage custom libraries.
- Quickly add new materials or appearances.
Material and Appearance Libraries and ProjectsThe project file specifies the material and appearance libraries that you want immediately accessible for that project. During any session you can open additional material and appearance libraries for that session.
Material and Appearance AccessThere are multiple access points for tools to work with materials and appearances.
- Material Browser - Use for creating and modifying materials.
- Appearance Browser - Use for creating and modifying appearances.
- Adjust command - Use for modifying assigned appearances.
- Clear Overrides command - Use for removing appearance overrides.
- Assigns the specified material to the selection set.
- Assigns the specified appearance to the selection set.
Work with Materials and AppearancesMaterials and appearances are assets that define the composition and look of your design.
Materials are grouped in categories, such as metal, wood, ceramic, and so on, with subtypes for each category. For example, the metal category might include subtypes of aluminum, steel, titanum, and so on.
Appearances are also grouped in categories such as color, patterns, texture images, bump maps, and other properties. Each type has properties unique to the type. The combined properties provide a unique appearance.
A collection of dialog boxes, a browser, an editor, and an asset browser are available for managing materials and appearances.
Material and Appearance BrowsersThe browsers provide access where you can manage libraries and their content. Create custom libraries and populate them with assets. A toolbar at the base of the dialog box provides library access and management tools, and includes the material and color style migration tool.
Material and Appearance EditorsEditors provide the means to duplicate and modify assets. You can create custom assets and keep them in custom libraries. The editors present information specific to the material or appearance, and the types or categories from which they are made.
Asset browserWhile you edit a material or appearance asset, the corresponding assets display in the browser. You can replace material and appearance assets for any document material.
Using Textures On and Textures Off, you can quickly override the display of textures while modeling, and redisplay them for visualization. You can set these controls to persist with each model using Document settings, or with each session using Application Option settings.
The display of all textures except, threads and decals, are turned off. Threads and decals display regardless of the texture setting.
Autodesk Exchange AppsAutodesk Exchange Apps is an online resource where you can browse and purchase Apps (including product-specific content such as models, training materials, and eBooks) – and is available to several Autodesk Products. You can download some items for free, and some for a price. Purchasing is handled via PayPal at this time. Purchases and downloads can be tracked online, or by using the Autodesk Exchange App Manager that is included with the respective Autodesk product.
Analysis of Thin Wall BodiesIn the stress analysis environment, new functionality performs the analysis of thin wall components. You find the bodies within your model that meet the thin component criteria. Then you simplify the geometry to generate midsurfaces or offsets, and perform the analysis.
On the Prepare panel, use Find Thin Bodies to find and highlight bodies that meet the shell features criteria.
Then, use Midsurface and Offset commands to simplify the model geometry. Midsurface inspects the selected bodies and automatically builds a median surface based on the geometry. Shell features are considered in the analysis for such surfaces. Offset creates a shell feature from selected faces. Specify the thickness, and distance is calculated as thickness/2. You can perform an automatic face chain selection.
API for Dynamic SimulationAn API for the Dynamic Simulation environment opens up some very exciting co-simulation workflows with other simulation tools. The API allows you to control the magnitude of any load at each time step and it also allows you to extract resultant information like position and acceleration, enabling you to interface with external control system simulations.
To learn more about the API, open Programming Help on the Autodesk Inventor Help menu, click Community Resources and then Programming Resources.
Enhancements in Mesh Creation and Solution TimeMulti-core machines see enhancements relative to mesh creation and analyses. All available machine cores are now used for both mesh generation and the solution phase of your simulation resulting in faster performance.
Machine the Core/Cavity into Mold PlatesWith an option that is added to the Workpiece Pocket command, you can machine the core/cavity directly into the A/B plates. To use the new option, in the dialog box click the Pocket Type drop-down menu, and select Merge Core and Cavity into Mold Base Plates.
Include Surfaces from Source ModelAn option is added to include surface bodies from the source model when you derive the plastic part. This option provides greater flexibility for creating complex hole patches and runoff surfaces. Select the surfaces to include when you derive the part.
Locate Sprue BushingA new option in the Sprue Bushing dialog box provides greater flexibility in setting the location. You can locate the sprue on a runner sketch by selecting the sketch and specifying a ratio value. The ratio value adjusts the position of the sprue along the selected sketch geometry. If you select a sketch point or an end point, ratio is not available.
General Performance and CapacityTwo significant enhancements improve the performance and capacity of mold assemblies:
- Multi-body in the moldable part creates an insert for improved performance, capacity, and robustness.
- The derived mold part uses Reduced Memory Mode when the plastic part is placed in the mold assembly.
- The Delete option is supported in the context menu of both Create Patching Surface and Create Runoff Surface.
- When you place a plastic part, the color style of the original part is inherited.
Select Reference Center for Part ShrinkageThe Specify UCS option is added to the Part Shrinkage dialog box. Create a UCS in the part file at the required location, and then select the UCS to use it as the center for part shrinkage.
Update Core/CavityYou can save time during the design process by independently updating the core/cavity features without updating the whole mold design. To update the core/cavity without updating the whole design, click the Core/Cavity update button in the core/cavity or mold environment.
- Attach one or more point clouds to both part and assembly files.
- Move, rotate, scale, crop, and uncrop a point cloud.
- Decrease the point density.
- Attach work points to individual cloud points for the creation of work axes and work planes through the cloud.
- If you use the Autodesk Factory Design Suite, snap factory assets directly to points in the point cloud.
Multiple Solid Parts ImportThe Import Multiple Solid Parts as Assembly option is no longer available. Files that contain multiple solid parts are imported as Inventor multi-body parts. Use the Make Components command to create part files from the individual bodies.
This change affects import options for JT, Parasolid, IGES, STEP, NX, and SolidWorks files.
For SAT files, the options are Import as a Single Part, and Import as an Assembly.
Updated TranslatorsThe following translators are updated:
- CATIA V5
- Import: R21
- Export: R20
- Import/Export: Version 9.5
- Import/Export: Version 7.0
- Import: NX8
- Import/Export: Version 24
- Import: 5.0
- Import: 2012
- Export: Version 7.0 only (version 4-6 are no longer supported for export)
PurgeRun the new Purge task to purge styles and materials for multiple files in one operation. Use this task when you transition to using a style library with your design project.
A purge operation:
- Removes every unused style from all of the Autodesk Inventor files (parts, assemblies, drawings) that you specify for processing.
- Removes styles that you no longer need from legacy documents.
- Often reduces the memory requirements for working with large assemblies.
Installation and Deployment
CAD Manager and IT Manager ResourceThe CAD Manager and IT Manager Resource is dedicated to CAD Managers and IT Managers. Links are provided on this centralized location to get you to the information you need for installing, licensing and deploying Inventor, the Product Design Suites and Factory Design Suites.
Additionally you will find links to topics on:
- Data Migration
- Language Packs and Language Switching
- Product Support resources
Data Migration and YouThere is a new Data Migration resource that details the factors to consider when deciding how to manage your data from one release to the next. Determining if and what to migrate may depend upon any combination of the following: the type of data you create, the quantity of files you manage, and whether you are using a data management system (such as Vault).
The new Data Migration resource includes detailed step-by-step procedures for migrating design and data files. To determine the best migration path for your files, the Data Migration resource breaks down the different types of content and guides you through the migration process for each type.
Language Packs and Language SwitchingA language pack is a mechanism used by some Autodesk products to provide another language for the user interface and the documentation. You can now install additional standalone language packs, and switch between languages without having to uninstall and reinstall.
Language switching functionality is now supported for:
- Autodesk Inventor R2013
- Autodesk Inventor Professional R2013
- Autodesk Inventor LT R2013
- AutoCAD R2013
- Autodesk 3ds Max Design R2013
Deploy Local HelpThe online Wiki Help is now the default Help for Autodesk Inventor and LT. If you are online and access the Help, the online Wiki Help displays.
If you need to work offline and need access to the product help, you can download the Help locally to your computer. When you are offline, the local Help will display.
CAD Managers and IT Managers - If you want to provide the Local Help to your user base, you can deploy the Local Help through the deployment wizard.
Well, there it is. Keep checking back as I will be adding some short videos on how the new functionality works in the coming weeks. You can also follow me on alot of the social networks included in the following post. Different Ways to Follow Inventor Topix